I can't even begin to express how much I love you.
I enjoyed the cracks at how the fight scenes in DBZ usually went, plus the animation and voice acting was great. It almost felt like I was actually watching an episode of the series save the silly faces that would cut back and forth. That's really my only problem with the submission, as the humor relies too heavily on the expressions that Goku and Vegeta make to each other over the simple dialogue. Save that, the submission is great. I also enjoy the kazoo track playing in the background, it adds to the comedy. Good show!
Kinda dragged on a bit
But that doesn't mean that I didn't laugh a lot in some parts. In future episodes you probably want to make things more to the point to get the humor out, you almost lost me when the Ethan guy showed up and all the dialogue that followed. Other than that, you have some nice humor in here. Kudos!
I love the incorporation of so many NES games into one product. The Urban Champion bit had me laughing, not sure why it was a level, but okay. :P
I remember when I first played the NES version of Double Dragon. I thought it was a pretty easy beat 'em up game until I got to Abobo sometime around or after the first level, and finally died after thinking the game was presenting no challenge. I had no idea what Abobo's name was or anything until recently when I saw RicePirate's Abobo: Truth of Stache short. I think it's humorous that you've made an adventure game on what I thought was such a small character, but it's proven to be very entertaining.
Playing this game has been great so far. I've yet to beat it, but I can tell already how much work and effort has been put into it. My only criticisms are the lack of an options menu to mess around with controls and then the simplicity of the controls, but I guess that's a given since it's a NES tribute game. Another thing I have a slight problem with is how easy it is to get medals, but again, I guess that's also a given for a Newgrounds promo game. I really appreciate the difficulty level in gameplay, it keeps me entertained and I'm likely to keep playing until I beat the last level.
Having programmed some simple games before I know how difficult it can be to do some of the most menial tasks and how much time and effort it requires. After playing this I can't give you guys anything less than a ten. It's phenomenal in terms of programming and I hope to see more submissions from all of you in the future.
Awful storyline, difficult gameplay
This submission's saving grace is the concept itself and the animation. Since I spent so much time playing this, I felt obligated to leave a long review.
Like many reviewers have already stated, the gameplay is incredibly unbalanced. The earlier levels can easily be beaten without building anything but then it dramatically shifts somewhere in the middle levels to where it can only be beaten by camping on your ass behind multiple turrets until you have enough scrap to venture out. Once it seems like there's a basic strategy to just camp, collect scrap, and leave your base when you're ready the difficulty increases by another power of ten or so with the boss fight. It becomes impossible to stay stationary and you must constantly encircle the arena without stopping while spamming left click just to have a hope of surviving. If you even get near the hordes of enemies you're likely to die, because since there are so many firing so many things the game itself slows down, often creating a time delay with the directional controls that kills you in the process. Unlike a lot of other people here, I felt it was unfair to leave a review for this game until I had beaten the campaign in its entirety, which I did. It was very painful process since the final battle is nothing but running from enemies and hoping the rockets you're firing hit the boss to do a little bit of damage and not one of the robot drones which seem to have infinite amounts of health when you lose the advantage of building 34223423 turrets to keep them away from you. The weapon upgrades really do come in handy in the later levels (if you want to take the time to just leave the game running to collect scrap), but since the enemies become more powerful and increase in numbers it's impossible to hope to upgrade everything and live. Suggestions if you plan on doing bug fixes with this game (which I really hope you do) or on sequel creation would be fixing the balance issues and create a cap on how many enemies can appear on screen at a time, which would probably do wonders with the lag problems.
Typical "robots take over the world and there are few humans/one human left" story with multiple plot holes that just turns into asinine guy humor by the end. Perhaps introduce how/why things happened, and how he's able to create such incredible machines so quickly from scrap metal. Reminds me of a bad MacGyver episode where the engineer creates something from complete garbage and saves the day.
The game probably would have been so much better if you just said "to hell with the storyline" and just created a complex turret defense game. With the increasing difficulty curve it could be a very fun game were it not for the balance issues and lagging. The different types of turrets and upgrades are very impressive and fun to use in combination against the enemies, along with the upgrades for them. What bothered me about the turrets the most was that once they were placed, they were invincible. Build enough (like I said earlier) and you can just leave the game running while they rack up scrap for you. The gameplay would be much more interesting if everything could take damage, and perhaps also be repaired by excess scrap.
Not much to say here except that it was impressive. The cutscenes (although awful in terms of story) were well animated and had good transitions, and during gameplay I could notice all the details put into the backgrounds, robots, and the machines. The problem with the detail in the enemies was that it was another reason why gameplay could be so slowed at times. Too many turrets or enemies on screen and it became lag city. Other than that, kudos, I was impressed.
As much as I hate to do this, overall the game gets a zero out of ten. There were way too many problems that outweighed the few good things, and it would be much more playable and enjoyable if these were fixed or improved upon in future entries. I look forward to seeing more of your work.
The only downsides would probably be the amount of button mashing required and graphics. Otherwise it's pretty entertaining, kept me going for a couple hours.
I can't stop laughing.
I love how you made a song that has a decent structure and flow with kazoos. Of all instruments, hahahaha. Very nicely done, I've been listening to this on repeat for a while now. No complaints, save that it's somewhat short.
Why does everybody care about calories now? D:
Such a beautiful drawing of what a person with their frontal lobe missing must feel like, in a sea of colors trapped in their own head.
Very nice work
Pixel art has always fascinated me because of the careful attention to every detail, even if that detail may only be a single pixel. Nice job on this, I like how it seems as of they have bug eyes :P
I like bugs.
This one is cute. :3
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